The next room (besides being white and orange) has a hole in the floor - there is a soldier down below so drop down and auto-kill him. Head down now and wipe out the two soldiers (it may be best to let them come to you so you can stun them - or send your OWL down one way and you go down the other). After the second door, go search the corner to the upper left to find this comic book. Here you will hear enemies down below talking, but before we wipe them out head to the left corner to find:Īfter the first freefall, drop down the center section and you will have to proceed through two doors. He will also be stunned, so you can go melee him easily. He is (was) wearing a shielded suit, but your stun overcomes this. There is a camera down below, so take it out and then *set your OWL to STUN mode*.Įnter the next room and have your OWL stun the enemy here. First let me warn you: there are boxes here that spit out spider bots - the kind designed to explode when you are near. On the left side is:Īfter the first freefall section, go search the walkway to the right to find this comic book laying on the ground at the end. Take the right path and go search down the right dead-end walkway. Now, to a collectable! This platform leads to a ring. Your browser does not support the video tag. Aim for the center of that walkway and Lucas will shoot a inflatable device here to break his fall. O You know you are done when you approach a non-moving platform. O For narrow gap rings that are moving counter-clockwise do the oppositeas above: act like you want to hit the left edge of a spoke, then aim to pass just to the left of it. O For narrow gap rings that are moving clockwise, act like you want to collide with the right edge of a spoke, and then aim to pass just to the right of it (which ensures you hit the gap). O For wide gap rings, aim for the center of the gap. Keep a "centered" aspect to your fall and move in controlled states. O Try *not* to move if you don't have to. This actually isn't too hard, but we can see how it may give someone trouble. The idea is that you have to fall through them all without getting hit. But they have to make it a challenge of course, so along the way you'll have to pass a ton of moving spoked rings. You have to freefall down the shaft to reach your objective. Now head forward and you'll have a chat with Sinclair. The doors only shut when you pass through.To get back climb the ladder and then jump down to the pipes from the upper walkway. You do not want to be in that room fighting enemies with the doors behind you closed. That is not suppose to happen and the AI won't assault you in there. Slow down time and let loose, but make sure you rush through the hanger door before it closes. (Place in the trophy guide for headshot slow-mo trophy) You will make it before final spawn wave. Then when last one is dead you can rush the room and head for the door on the left. It may take 20mins to clear initial group of enemies and first re-enforcement wave. Spam the droid to kill enemies before heading through. But boy, frustrating the hell out of me! So im lookin for some advice / tips/ strategy on how to beat this.ĭon't go through the double doors in the main arena room. Im doing the campaign on hard now and got everything except that. In chapter 9, the last section is called the weak perish.
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